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| m a i n | e n v i r o n m e n t s | c h a r a c t e r s | p r o p s | a b o u t | r e s u m e | r e e l | |
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S h a
n t y t o w n |
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The scene is rendered
with Mental Ray, using Image Based Lighting + Final Gather and some
direcitonal lights for Sun and Bounce illumination. Normal and
specular maps are used in most of this Maya scene. Textures
were edited and reworked from reference photos/images. Grass
texture was created from scratch in photoshop. |
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Renders with Half Life's Source engine |
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I exported the props to Half Life's Hammer Editor so I could run around the environment in real-time. Various light settings were used, and the bottom two images uses full HDR lighting + bloom from the game engine. Normal maps are applied to all objects. |