r e s u m e  |  dpham.cg@gmail.com


 3 d  p r o p s  / o b j e c t s
 

M u d b o x  W a l l ( 2 0 1 0 )

This was a piece I did when I was learning how to use Mudbox.  I focused on just a small section of a wall, without really intending to go further than that, so there's some obvious texture mirroring issues.   I could have optimized the base mesh too to reduce the quads, since they were originally there for Mudbox exporting.

Software used:  3ds Max | Mudbox | Photoshop | Sandbox 2

Final polycount: 880 triangles (In the Sandbox 2 shot)
 

 


P r a e t o r i a n   H e l i c o p t e r ( 2 0 1 0 )

Created to use as a prop in the new warehouse interior for City of Hero's issue 19 update.

 


P r o j e c t  :  O c t o p u s  ( 2 0 0 6 )

 These are props that I've been modeling and texturing for my senior collaborative class at the Academy
 of Art University.  In this class we're working together to make a Half-Life 2 mod called Project: 
 Octopus. 

   
   

 


i n d i v i d u a l    r e n d e r s

 

T a b l e

T e x t u r e

W o o d e n  W a l l

 

B u r n i n g  S t a k e

 

O l d  C h a i r