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r e s u m e | dpham.cg@gmail.com |
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M u d b o x W a l l ( 2 0 1 0 ) This was a piece I did when I was learning how to use Mudbox. I focused on just a small section of a wall, without really intending to go further than that, so there's some obvious texture mirroring issues. I could have optimized the base mesh too to reduce the quads, since they were originally there for Mudbox exporting.
Software used: 3ds Max | Mudbox | Photoshop | Sandbox 2
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Created to use as a prop in the new warehouse interior for City of Hero's issue 19 update.
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These are props that I've been modeling and texturing for my senior
collaborative class at the Academy |
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