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Rendered with Unreal  Engine

   

 

   

 


-These are real-time renders with the Unreal engine. All meshes were exported separately in Maya and had to be placed again in the Unreal Editor.

- I used Photoshop to add in a post effect called Bloom, which basically gives the glowy/halo effect. I've always loved this effect, as it gives off more of that fantasy feel. However, if you are not a fan of the bloom effect, scroll down below for the actual untouched screenshots.

-The only thing I used that wasn't mine was the grass and the sky. These were borrowed from the game's prop/texture library.

 

 

Without bloom post effect

   

 

   

 

 

 

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