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-These are real-time renders with the Unreal engine. All meshes were
exported separately in Maya and had to be placed again in the Unreal
Editor.
- I used Photoshop to add in a post effect
called Bloom, which basically gives the glowy/halo effect. I've
always loved this effect, as it gives off more of that fantasy feel.
However, if you are not a fan of the bloom effect, scroll down below
for the actual untouched screenshots.
-The only thing I used that wasn't mine was
the grass and the sky. These were borrowed from the game's
prop/texture library.
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