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This is a art test I was given by Cryptic Studios.  Basically I had to create an alleyway with the intent  
 of it being used in an MMO.  There was really no poly limit or texture limit, but I still had to use my
 best judgment of how many textures sheets and what sizes I should use, as well as the polycount.

 Final Polycount: 4126 triangles
 Lit and rendered using Maya's default software rendering
 

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